The origin of this question came up after an early session of Phasmophobia with my friends where we were confused about how the Crucifix works exactly. No matter what we've tried, the ghost hunted us and the objective to prevent a hunt rarely triggered. Our final solution was to consult the Fandom page for clarity, which explained in detail how the Crucifix works.
Before I move on to the actual discussion, I just want to point out that Phasmophobia is an absolutely amazing game and given how it's developed by a single person, most of what I'll say can't be applied to it in good taste because I understand the limitations of the developer. The game was merely the starting point of our discussion.
Eventually, the question was raised: why is it that game developers often don't include a way to learn mechanics without using trial and error tactics? A lot of people don't want to spend hours trying to figure out a specific game mechanic, and googling the solution often takes the fun away from discovering it for yourself. On the other hand, players also don't want to be treated like babies and have the game spell it out for them even if the mechanic in question wouldn't take long to figure out.
In my opinion, there should be a middle ground, where you can find a solution in game without the system telling it to you outright. To bring back Phasmophobia as an example, I'd like it if you could find old books and torn out pages on certain maps, giving clues on how certain ghosts and items work. That way, you're given a choice to get help if needed but it's not an in-your-face approach.
With that said, what's a game that, in your opinion, handles guiding the players in a exceptionally good way? submitted by /u/NNNNAAAAAAAAAAAAAAAA
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http://dlvr.it/RvhGyn
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