MMO's back in the day use to be slower paced in general mostly due to hardware restrictions. With the advancement of gaming hardware and faster internet connections, MMOs have become more and more fast paced, to the point where it basically feels like you're playing a watered down action hack and slash game with RPG mechanics. While this may be seen by some as a total improvement I feel like we've lost a lot of the magic of what made MMOs so special.
I really think tech progressed so fast and the market evolved so quickly that all the developers jumped ship to the action MMO archetype without seeing what would be possible with a slower paced MMO on today's hardware.
I miss the worlds actually feeling massive, and dangerous. Going on trips to certain distant parts of the world while chatting with your guild the whole time, feeling like I'm actually playing the whole game with people rather than just when I'm doing Dungeons.
I realize budgets for MMOs are crazy these days, it's pretty rare to find a new MMO in general, even more so with slower paced MMOs. Are there any modern examples of a slow paced MMO, or is it fast paced or bust these days? I feel like they tried with the original version of FFXIV, which was legit a slower paced MMO, there was just SO many other issues with the game, performance, soft locking progress, unfinished zones, very little content, no auction house, gear constantly breaking and needing to be repaired. I feel like FFXIV 1.0 could've been an amazing game if it had more content and there was a proper auction house. submitted by /u/Neveri
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