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Battlefield 2042: Portal

Battlefield Portal Trailer Game Overview: Portal Developer Briefing: Portal ​ 'Battlefield Portal is a new mode in Battlefield 2042, created by Ripple Effect Studios [Rebranded DICE LA], and will feature the ability to play DICE-Created, Community-Created, Custom, or Old Remastered Content without ever leaving Battlefield 2042.' ​ Battlefield Portal Includes: * Content From: * Battlefield 1942 * Battlefield Bad Company 2 * Battlefield 3 * Battlefield 2042 * + BF42 Shared Progression * + BF42 Weapons, Gadgets, and Vehicles * Remastered Maps: * Battle of the Bulge [1942] * El Alamein [1942] * Valparaiso [BC2] * Arica Harbor [BC2] * Caspian Border [BF3] * Noshahr Canals [BF3] * 2042's Standard Maps: * Kaleidoscope * Manifest * Orbital * Discarded * Renewal * Hourglass * Breakaway * 40+ Weapons * 30+ Gadgets * 40+ Vehicles ​ Developer Briefing: * Your Battlefield. Your Rules: * Battlefield™ is a rich series that has taken you to many eras of warfare over the past 19 years. And now we’re including an exciting way for you to experience and celebrate that lineage. * Battlefield™ Portal is a community-driven platform within Battlefield™ 2042 that will let you create and find fantastic experiences made by the series’ creative and passionate community. The creation suite includes Settings, custom modes, and a Logic Editor so you can build your own signature spin on Battlefield’s sandbox; you’ll be able to change team ratios, tweak victory conditions, restrict weapons, and even put different factions from different eras in Battlefield’s history against one another. Those who want to focus on discovering what others have created will have easy access to an entire world of unexpected battles featuring some of the series’ most famous eras mashed together in distinct, exciting experiences. * On top of the content available in Battlefield 2042, Battlefield Portal also lets you play with maps, weapons, vehicles, and more from some of Battlefield’s greatest experiences, all reimagined at modern visuals ['they can run at 4K in 60FPS and even support the full 128 player count on new-gen consoles and PC']. We’re excited for you to be able to relive content from Battlefield™ 1942, Battlefield: Bad Company™ 2, and Battlefield™ 3. ​ * Community Experiences: * In Battlefield Portal, you will be able to create Experiences for other players to join where you can run custom games or preset modes, such as Conquest, Team Deathmatch, Rush, and other fan-favorites available at launch. When creating Experiences, you can also add AI Soldiers as a team or select to use them as backfill, meaning when you launch the experience, AI will fill out that match (though you can opt out of using AI Soldiers entirely in Battlefield Portal). * Community Experiences are created when you make a match, and will remain online while the Experience has players active. At launch you can also expect basic Admin Tools usable by creators of Experiences, such as the ability to ban usernames which continue across Experiences you create. * If you end up liking another player’s Experience, you can Follow that player to keep track of when they’re running matches. As a creator, you’ll be able to share your own creations and give others permission to build upon them with their Settings and logic edits (more on that below). Some of the most creative and popular player-created Experiences will be featured in official curated playlists, making it convenient for you to find fun and inventive new matches the moment you load into Battlefield Portal. ​ * Create Your Experience: * One of our biggest goals with Battlefield Portal is to give you the freedom to explore Battlefield your way by letting you create your own Experiences. For those who wish to go beyond the multitude of Settings, Battlefield Portal will also have a Logic Editor that lets players use streamlined visual scripting logic to have even more control when it comes to creating your experiences. While anyone can use the Logic Editor, it’s aimed at those who have prior knowledge of visual scripting logic. * While the Settings will allow you to change many specific conditions with the flick of a switch, the Logic Editor will let you define rules, victory conditions, consequences of specific in-game events (like setting a reward or punishment for a player scoring a kill), and even more to create custom game modes that aren’t possible to create with the Settings alone. * We look forward to telling you more about the Logic Editor in the coming months. ​ * Discover. Create. Share: * With Battlefield Portal, we are aiming to put as much power as possible in your hands, allowing you to create your own signature Battlefield experiences that you’ve always dreamed of playing. It’s really up to you: discover, create, share. To allow you to do this, Battlefield Portal comes with game-changing Settings that will allow you to build the experience you want. * As an example of what you can do with the Settings, here’s a small selection you can use in Battlefield Portal at launch. * Factions - for the first time in franchise history you can battle across different Battlefield eras, choosing which soldiers, weapons and vehicles can compete on the battlefield. Want to pit an 1942-era team against foes outfitted with modern weapons and tech? Go for it. * Mobility - using Battlefield 2042's Settings, you can disable/enable players' ability to Aim Down Sights, go prone, and more. We're giving you the options that allow you to play these Battlefield experiences as authentically as possible or to instead enjoy them with the conveniences of modern gaming experience. For example: If you want a more authentic Battlefield 1942 experience, you can switch off sprinting and disable health regeneration. * Visibility - if you want to create a more Hardcore mode experience for your players, why not disable everyone's Heads' Up Display (HUD) and the minimap? * Arsenal - Tired of getting dusted by sniper rifles or blown to pieces by tanks? You will be able to restrict weapons, specialists, gear, and vehicles that players have access to in your match. * Scale - You can control the max number of players for each team as well as which weapons everyone has access to, creating as much balance or chaos as your heart desires. Why not pit 10 players armed with assault rifles against 50 players armed only with knives? Go wild. * And this is just only a tiny portion of the options you’ll be able to adjust with these Settings. There will be some limitations such as not being able to build a Battle Royale mode (yes, we knew you would ask). But we mainly look forward to seeing you discover what’s possible with all these options at your fingertips. * From more tactical, realistic simulations to off-the-wall battles, the power is yours to shape Battlefield’s playground. There are many more Settings that will be available at launch and we can’t wait for you to discover them and to see the kind of experiences you can create. ​ * Progression: * Battlefield 2042’s progression is synchronized and will allow you to contribute to your experience gains by playing throughout the various available game modes ​ * Live Service: * We envision Battlefield Portal to be a powerful platform driven by the community’s sense of creativity and wonder. Through our live service we intend to continue delivering updates for you to use as tools to build and share your experiences or to discover as you peruse Battlefield Portal. We’re looking forward to seeing the thrilling experiences you’ll be creating! Once it’s in your hands, stay in touch and let us know what’s fun for you and what other features you’d love to see in the future. * With continued updates delivered through Battlefield 2042’s live service, such as new Specialists, maps and weapons, we have the intent to make them available in Battlefield Portal. “As we add new updates to Battlefield 2042, they will be available for Battlefield Portal players and creators, giving them even more options to create the kind of the experiences they desire as the game grows,” Bergqvist says. * Battlefield Portal launches as part of one of your three core experiences included in Battlefield 2042 on October 22, 2021 on Xbox Series X|S, Xbox One, PlayStation®5, PlayStation®4 and PC. You can find out more about Battlefield 2042 here. ​ Interview: 'In an interview with Game Rant, Ripple Effect Studios general manager Christian Grass said that Portal will offer content from multiple different Battlefield games. Players will be able to use weapons, vehicles, gadgets, and even maps from Battlefield 1942, Battlefield: Bad Company 2, and Battlefield 3 to build their own creations. Better yet, all of the maps and assets from the classic Battlefield games the Portal mode pulls from have been updated for the modern era. They're reimagined in the Frostbite engine, with the map layouts kept as close to the originals as possible. In the case of maps from Battlefield 1942, destruction physics have even been added to the experience.' ​ 'When you fire up the mode come 22nd October 2021, you will be able to select from DICE-created experiences, community-generated modes, or dive straight into the editor yourself. If you find the editing suite a little intimidating, tutorials will be on hand to help you out. One of the coolest aspects is that you can upload your custom logic, and it can then be edited by other creators. The original version isn't overwritten when that happens, however. New files are made so that every piece of logic can be accessed.' ​ 'Inside the mode itself, Game Rant described the ability to drastically alter how the battle plays out — even down to the era of soldiers on the field. Players will select a game mode and then have the freedom to change out a variety of rules on a team-by-team basis. ​ 'Game Rant specifically called out the ability to force a team of World War II soldiers from Battlefield 1942 to battle against the modern specialists of Battlefield 2042. There are some key limitations here, however, with players unable to mix multiple armies into the same team. Gadgets from the different eras won’t be individually balanced either, so players will need to find their own ways to balance game modes that mash up timelines.' ​ 'Finally, there’s the Portal Rules Editor, which lets players further customize their creations with some light visual programming. Game Rant offered a few examples of how players can tweak their modes, like granting players health or swapping their weapons after getting several kills. These custom-built rulesets can be shared with the community, letting players who only love to organize a map pick up logic from someone else, perfecting their creation without needing to program anything.'' ​ 'Player-made modes will be discoverable in the Battlefield Portal menu (it's included as part of Battlefield 2042), and EA will highlight popular player-made modes and also host its own custom game types. You'll be able to host instances of your own modes, or other modes you like, either publicly or just for you and your friends. ' ​ 'Game Rant also confirmed that DICE and Ripple Effect Studios will continue to support Portal after launch, adding new content to the customization engine as it comes to Battlefield 2042’s other game modes.' ​ Detailed Breakdown: [From JackFrags] * Armies: * 1942: * British Army + Wehrmacht * BC2 * US Army + Russian Army * BF3: * USMC + Russian Army * Vehicles: * 1942: * M4 Sherman, M10 Wolverine, M2 HMG Stationary, B-17 Bomber, Spitfire, M3 Halftrack, Willys MB, 40mm AA Stationary, Panzer IV, Tiger I, BF-109, Ju-87, Kubelwagen, KFZ-251 Halftrack, MG42 Stationary, Flak 38 Stationary * BC2: * M3A3, M1A2, M1114, UAV-1, Quad Bike, T-90, UH-60, KORD HMG Stationary, 9M113 Kornet Stationary * BF3: * M1114, M1151 ITV, AMTRAC, RHIB, M1A2, LAV-25, LAV-AD, UH-60, AH-6J, AH-64, F/A-18, Centurion Stationary, M220 TOW Stationary, VDV Buggy, 3937 Vodnik, T-90, BMP-2, Tunguska, Z-11W, Mi-28, Su-35BM, 9M133 Kornet Stationary, Pantsir-S1 Stationary * Gadgets: * 1942: * Exppack, Binoculars, Landmine, Medkit, Wrench * BC2: * Ammo Box, Repair Tool, Medkit, AT Mine, Defibrillator, RPG-7, Mortar Strike, M136 AT4, C4, Motion Sensor * BF3: * SOFLAM, Claymore, Ammo Box, SMAW, RPG-7V2, FIM-92 Stinger, SA-18 Igla, FGM Javelin, Defibrillator, C4, Repair Tool, EOD Bot, AT Mine, T-UGS, MAV * Weapons: * 1942: * M1911, K98, Tompson, K98, M1 Garand, No.4 Sniper, Walther P38, Bazooka, MP40, STG-44, Panzerschreck, Grenade, BAR1918, Knife * BC2: * M93R, SPAS-12, G3, AN-94, AKS-74U, M16A2, M416, M60, M240B, Type 88, MP412 Rex, PP-2000, MP443, XM8 Prototype, M1911, XM8 Compact, XM8 LMG, M24 Sniper, Tompson, Knife, M1 Garand, Frag Garand, GOL Sniper, Magnum * BF3: * P39R, P90, DAO-12, ACW-R, AS VAL, M98B, G3A3, M416, A-91, SCAR-H, AKS-74U, MP412 REX, M39 EMR, MP443, SVD, M1911, SPAS-12, Type 88, AN-94, PP-2000, M16A3, Knife, M50E4, M67 Grenade ​ Sources: * EA Play Live - 2042 Demonstration * Game Overview: Battlefield Portal * Developer Briefing: Exploring Battlefield Portal * JackFrags * GameRant [Archived] * Polygon * PushSquare * GamingBolt * PC Gamer * Dexerto submitted by /u/IAmBob224 [link] [comments]
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