Hi everyone, I'm a solo developer named Adam, and my game, the cozy RPG/point-and-click adventure A Weekend in Puzzleburg released on Steam just last month: https://store.steampowered.com/app/1929760/A_Weekend_in_Puzzleburg
The game is currently 20% off for the Storyteller's Festival, so check it out now while it's on discount!
About the game:
A Weekend in Puzzleburg is a wholesome RPG/point-and-click adventure game where you're a woman on a weekend vacation exploring the fictional resort town of Puzzleburg and performing random acts of kindness for the town’s residents by puzzling out what each person needs and how to get it for them. But you're really there for a vacation, so you can also spend your time doing relaxing vacation activities like taking a selfie of the town’s welcome sign, reading a book of your own choosing, or even getting your hair dyed. No matter what you get up to, the game is filled with humorous dialog and there are no enemies and no combat whatsoever. And there's no need to worry about getting stuck on any puzzle - the hotel concierge is always ready to help you with a hint whenever you want or need one.
The game has over 180,000 different ways it can play out based on how you choose to solve puzzles and the decisions you make while on vacation since everyone vacations differently. I sat down to do the math on that myself, and you can find the details in this blog post if you're interested to know what sorts of decisions you can make and how they result in so many variations. This means you can play through the game over and over again and have yourself a new vacation experience each time - reading a different book, dying your hair a different color, choosing a different backstory, making different dialog choices, solving puzzles in different ways, etc.
I wanted to create a game with the branching quest structure and replayability factor of Fallout or The Witcher games, but where no matter what option you take, you always end up at a wholesome outcome. I really like how Fallout, Witcher, and to a certain extent Mass Effect games allow for players to resolve a single situation in a wide variety of ways, but it seems that to play something that gives the player such freedom, the only games out there also contain a certain amount of violence as well. However, this multiple-ways-to-resolve-a-quest structure does not inherently lend itself to violence in any way; as an example, it could work just as well if you're trying to decide who to give your last cookie to (or whether to keep that cookie for yourself, of course). As a result, A Weekend in Puzzleburg delivers the same freedom of expression but without any violence or combat, so wholesome gamers and kids rejoice - you will get the same deep branching quest structure that previously was only available in violent games.
A Weekend in Puzzleburg has full controller support or can be played with mouse + keyboard, or with the mouse entirely if you prefer an old school point-and-click adventure game feel. It has also been tested on the Steam Deck, and I'm pleased with its performance on that hardware - I even wrote a blog post with details on how the game performs on Steam Deck, plus some tips and tricks for playing A Weekend in Puzzleburg on Steam Deck.
There's a free demo that takes roughly 30 minutes, and the full game takes 2-4 hours for a single playthrough (though multiple playthroughs are of course encouraged to try out different paths). The idea being that as your character enjoys their weekend in Puzzleburg, you too will be able to complete the game within a weekend if you'd like.
For reference, similar games include: Earthbound, A Short Hike, Wayward Strand, Animal Crossing, Stardew Valley, TOEM, Professor Layton, Nancy Drew, Life is Strange, The Legend of Zelda: Majora's Mask, To The Moon, Bugsnax, and Suikoden
You can find two trailers for the game on my company YouTube page ("Scenes Around Puzzleburg" and "The Puzzles of Puzzleburg"), along with a developer playthrough that shows some things that are hard to find in the free demo, plus some things in the full game but NOT in the demo.
If you'd rather read a review of the game from an independent source, here you go ("Final Verdict: I Like It"): https://ladiesgamers.com/a-weekend-in-puzzleburg-review
Where to buy the game:
A Weekend in Puzzleburg is available on Steam right here: https://store.steampowered.com/app/1929760/A_Weekend_in_Puzzleburg
I also publish a weekly blog about the game if you would like to know more about the game's development (there's about a year's worth of updates located at that link). I also post smaller updates on Twitter, so please follow the company's Twitter account (@SunnyVideoGames) as well. And for any streamers or members of the press, the press kit has additional info on the game, as well as publicly available promotional assets.
And of course, please check out all the great indie games taking part in the Storyteller's Festival on Steam.
Thanks for taking the time to read this. I hope you enjoy your weekend in Puzzleburg! submitted by /u/SunnyDemeanorGames
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