Hello fellow r/games reader!
Let me tell you about Aethermancer:
The Game
Aethermancer is our personal take on the mix of two genres we love - monster tamers and roguelites, inspired by Nuzlocke-challenges.
What’s special about Aethermancer? Through deep team-synergies in 3vs.3 battles like in our first game Monster Sanctuary, smart skill selection for the Monsters and a unique rebirth-system every Monster feels truly unique and viable! Add in a resource-based combat (which might remind some of MTG) and a grim world and voilà - that’s Aethermancer! :)
But just take a look at the trailer:
Aethermancer Announcement Trailer
Info in a nutshell
* Genre: Monster Taming and Roguelite with some sparkles of JRPG
* Platforms: Steam and Switch planned - other consoles TBD
* State: Early development, Alpha will start later this year! (if you're interested in joining, our Discord is the place to be)
* Release Window: TBD. We like to take the time to make Aethermancer as polished as possible and avoid crunch
Who will enjoy this game?
Those who like to adjust their strategies to every combat, those who think Pokémon and most other monster tamers out there are too easy, those enjoying turn-based roguelites and fans of beautiful monster designs and modern pixel art.
If one of these aspects sound like you - check out our Steampage or wishlist here: Aethermancer on Steam
Where to follow?
Follow the development, see new game mechanic or monster showcases, leave feedback or talk to us here:
* Discord
* Twitter
* r/AethermancerGame
Who are we anyway?
We’re a small, international indie dev team founded by the guy who created Monster Sanctuary and Aethermancer is what we have been working on since over a year. We’re creating a game that we ourselves love to play, so we are absolutely passionate and put all our love and effort in :)
Thanks for reading.
Would love to hear what y’all think! submitted by /u/moi_rai_games_
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http://dlvr.it/SknsQN
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